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Small World Board Game is BIG Fun!

Imagine this. A world that's too tiny to accommodate everyone. Battles await. Wars to be won. Riches to be claimed. A myriad of races and special powers. This is the enticing, yet challenging world of Small World, a board game that's making waves in the gaming sphere. Each player gets to command a civilization, seeking to expand territories and garner as many Victory Coins as possible within eight rounds. Intrigued? Let's dive in!



Small World is a captivating game of strategy, swathed in a cloak of fantasy. The objective? To emerge victorious through careful expansion, tactical conquests, and unflinching elimination of weaker races. But don't be fooled. It's not as simple as it sounds. The twist in the tale? The land is too small for everyone.


The complexity of Small World is what makes it truly engaging. The rules may seem daunting at first, but once the gameplay unfolds, you'll be hooked. Small World is not just a game; it's a battle of wits, a test of strategy, and a plunge into a fantastical world. It's a game designed to challenge and entertain players across a broad spectrum of ages.




How to Play Small World

The game begins with the setup - selecting individual cards to create your distinct civilization. Your choice will be a combination of race and special power, for example, Stout Dwarves with Spirit Powers. What follows is the thrill of territory conquests, with each territory claimed by placing your character cards on it.


Now, this is where it gets interesting. Unless you're playing a specific race, all starting regions you conquer must be on the edge of the map or one of its seas. Your conquests can then spread to other adjacent regions. But here's the catch, only if your chosen race allows such positioning.


Terrains also come into play, each with its unique influence on your ability to conquer. From farmlands and forests to hills, swamps, mountains, and the seas, the landscape of Small World is as diverse as it gets! The game is a confluence of strategy and chance, with every move altering the course of the game.




Choosing Your Civilization

The choice of your civilization is crucial in Small World. The game offers an array of races each with their unique powers. This diversity adds an additional layer of complexity, making each gameplay experience different.


  • Stout Halflings with Fortified Powers

  • Diplomatic Humans with Flying Powers

  • Commando Elves with Dragon Master Powers

  • Wealthy Ratmen with Heroic Powers

  • Seafaring Tritons with Swamp Powers


The combination of race and special power defines your strength in the game. It influences your ability to claim territories and defend them. A strong combination can mean the difference between glorious victory and crushing defeat.


Conquering Territories

The Art of Conquest

In Small World, conquering territories is everything. The more territories you control, the more Victory Coins you amass. It's a game of strategic expansion, where every move counts.


Terrain Matters

The influence of terrain on conquest is significant. Depending upon your chosen race, certain terrains can either aid or hinder your conquest attempts. Forests, farmlands, hills, swamps, mountains, or seas & lakes - choose wisely.


Thinning Troops

However, it's not all about conquest. With each new territory claimed, your troops thin out, increasing your vulnerability to attacks. It's a delicate balance between expansion and protection.


Into Decline

Eventually, your civilization runs out of steam. You will need to put it into decline, surrendering the reigns to a new one. This is not a mark of defeat, but a strategic retreat.




Defending Against Attacks

As you expand, you invite challenges. Attacks are an integral part of the game. When attacked, you have a choice – to stand and fight, moving troops from other regions to defend, or to flee and cede your territory. No option is intrinsically superior, as much depends on the overall situation on the board.


Attacks are not always the result of aggression. Sometimes, they are a product of necessity, as your opponents strive for their own expansion. Consequently, you'll need a solid defensive strategy to guard your territories while driving your expansion.


Going on the offensive isn't always the best course of action. Patience and clever troop positioning can also lead to victory. But be warned, this game is a roller coaster ride of strategy and luck, where fortunes can flip in a heartbeat.


The beauty of Small World is its strategic depth. It's not a game that can be mastered in a single session. It requires time, patience, and an understanding of its intricacies.


Going Into Decline

Let's talk about 'decline'. It's a concept that sets Small World apart. As a civilization, you have a finite number of tokens. As you expand, your tokens are spread thin across the board. Eventually, the situation may arise when you can no longer expand or even defend effectively.


That's when decline becomes an option.


  • You can go into decline at the start of your turn.

  • The declining civilization becomes inactive but still gets you victory coins.

  • You start your new civilization in your next turn.


It's a strategic choice that comes with its own set of challenges. But it's also a way of ensuring you stay in the game, even when things don't go as planned.


Recommended Age and Players

Small World is recommended for 2-5 players, ideally aged 8 and above. While the game offers a comprehensive age range, the complexity of strategy might prove challenging for younger players. However, let's not underestimate these young minds; they might just surprise you!

The game is truly enjoyable when played with the right group. It thrives on player interactions, negotiations, and the element of surprise. So gather your friends, family, or even engage in a solo match – Small World has something for everyone.


However, if you intend to play with younger children, adjustments might be needed. The gameplay could be simplified and the rules explained with more patience. Remember, the goal is to have fun.


Game Length and Learning Curve

Small World, with its complex rules and rich strategies, is not a quick game. On average, gameplay can range anywhere from 40 to 80 minutes. The game length can be influenced by the number of players, their familiarity with the game rules, and the pace of decision-making.

The learning curve of Small World is steep. As a first-time player, be prepared to spend time reading the rules and familiarizing yourself with the gameplay. But don't be deterred. The joy of mastering this game, of plotting successful strategies, and claiming victories is well worth the time invested.




Personal Experience

As a board game enthusiast, Small World holds a special place in my collection. The game continually offers a fresh and engaging experience, with its diverse races and special powers. And the thrill of strategizing, plotting, and outsmarting opponents is simply unmatched.

Comparatively speaking, I found Small World to be more engaging than many other board games in its genre. The game mechanics are well-thought-out, allowing for a balanced gameplay experience. It is complex without being overwhelming and strategic without being predictable.


Among the many aspects of Small World that I adore, the concept of 'decline' stands out. It adds a layer of depth to the game that is truly fascinating. Knowing when to go into decline, and then rebuilding with a new civilization, is a compelling aspect of gameplay.


The world of Small World is one of strategy, fantasy, and endless fun. Whether you're a seasoned player or new to the world of board games, Small World offers a gaming experience like no other. So why wait? Dive into this tiny world and embark on an adventure that's anything but small!

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